GARBLER MINES

« RYON EVERETT'S CYBERSPACE JUNKYARD

DATA-TRAINING

Gamified data annotation for video game audio.

Dev logs

Summary

THUNKER: If you like games where you bring the line to the right spot and get points while listening to outlandish audio and can stomach pre-alpha gameplay, it's a fun way to label some games.

Annotate audio data through a clunky and chaotic game instead of sterile or out-of-date labeling software. Feeds boundary and quality details to the VoxGarbler engine: the better you play the mines, the better the model and spiritbox become!

Check out the pre-alpha prototype here: https://voxgrblr.com/ (may be broken, still work in progress).

Back of the box

  • Mine for data, literally': A data-labelling, prospecting game

'The miners are literally mining, you control them, so pseudo-literal

  • Contribute to science: Collective gameplay feeds a self-improving learning model
  • Make annotation fun: Gameplay that annotates > boring annotation software
  • In-browser entertainment: Loads in most modern browsers (pre-alpha gameplay)
  • Re-experience your favorites: Slice some of gaming's most iconic lines
  • Dive deeper into the mines: Increasingly challenging (and zany) audio samples
  • Free, duh: A never-for-profit fun and educational experience

Systems

  • Data annotation renderer as gameplay mechanics
  • Custom micro engine served with Vite
  • Human-made music, art, and bugs
  • Progression & session tracking
  • Docker & Cloud deployment
  • OAuth, Cloudflare & load management
  • Rive, Figma, Canva