GARBLER MINES
« RYON EVERETT'S CYBERSPACE JUNKYARD
DATA-TRAINING
Gamified data annotation for video game audio.
Summary
THUNKER: If you like games where you bring the line to the right spot and get points while listening to outlandish audio and can stomach pre-alpha gameplay, it's a fun way to label some games.
Annotate audio data through a clunky and chaotic game instead of sterile or out-of-date labeling software. Feeds boundary and quality details to the VoxGarbler engine: the better you play the mines, the better the model and spiritbox become!
Check out the pre-alpha prototype here: https://voxgrblr.com/ (may be broken, still work in progress).
Back of the box
- Mine for data, literally': A data-labelling, prospecting game
'The miners are literally mining, you control them, so pseudo-literal
- Contribute to science: Collective gameplay feeds a self-improving learning model
- Make annotation fun: Gameplay that annotates > boring annotation software
- In-browser entertainment: Loads in most modern browsers (pre-alpha gameplay)
- Re-experience your favorites: Slice some of gaming's most iconic lines
- Dive deeper into the mines: Increasingly challenging (and zany) audio samples
- Free, duh: A never-for-profit fun and educational experience
Systems
- Data annotation renderer as gameplay mechanics
- Custom micro engine served with Vite
- Human-made music, art, and bugs
- Progression & session tracking
- Docker & Cloud deployment
- OAuth, Cloudflare & load management
- Rive, Figma, Canva